Happy Halloween everyone! As we continue to dig into the foray of different games, one that gets mentioned as almost sort of a cult following is NFL QB Club (Officially NFL Quarterback Club, but I am shortening up.) I think this might be because of the competition of a lot of the football games in the mid-90's. Between this, Madden, Tecmo and so forth, there was a lot of competition overall to make great games. Made by Akklaim and Iguana, it was a game that tried to compete with Madden and Tecmo, and came out with a game that did compete well I thought at least with Madden.
Positives:
1. Graphics: I quite liked the graphics and thought they could be on par with Tecmo II. They were far superior to Madden in my opinion.
2. Different modes: QB Challenge, Play Football and Simulation. Those are the modes and games. QB Challenge is similar to what they did in the 90's with different contests in the off-season with quarterbacks facing off in terms of accuracy, throwing power and targets. For Play Football, I will say it was pre-season mode, regular season and so forth. Simulation mode is putting through scenarios from the past and looking to either change the outcome or get the outcome the same as it was in real life, albeit probably in a different way. They all do well and add a layer of fun to the game I felt.
3. Presentation: I thought the music did well, I thought the studio (at the time sponsored by Polygram Video, a relatively popular video company in the 90's) was well done as well, even if the artwork of the studio analyst left a lot to be desired. The presentation as well just in game was well done.
4. QB Play: Well this one is pretty straight forward isn't it. A game called NFL Quarterback Club featuring great QB play.
Negatives:
1. Defense: Almost no defensive plays work. Maybe that is due to the game being Quarterback Club but it almost seems broken in that sense. It was one of three things, negative play, massive play, or touchdown which felt odd. In the 90's NFL, defense was played and did well with it overall I felt.
2. Slow: I felt the game was just too slow to be honest. Not fluid like I thought it would be. However I just felt if they did more to just make it fluid, not fast or in this case really slow then it would be a great, great game.
Overall Rating/Rank
NFL QB Club is a pretty decent game for the SNES and the football is alright to a perspective. I can't say it's the best football game on the Super Nintendo, but it is a game that does a pretty fluid job I felt throughout. With some ability to have changed the speed of the game it would have been really, really good.
Overall Rating: I'll say 7.9 out of 10. If they changed the pacing of the game from slow to moderately quick it would be in the 9's.
Overall Rank: This is better than all of the Madden games from my point of view. I'll put this probably 228th out of all the SNES games. It's a relatively solid game overall for football. The QB Challenge and Simulation modes boast a good couple of modes for fun.
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