Thursday, April 23, 2026

Nintendo 64 Game Review: Yoshi's Story

 Yoshi's Story bounces off of the success of the SNES of Yoshi's Island into the Nintendo 64 with a lot less screaming baby Mario and more just wholesome fun with our favorite dinosaur.  What does this game do right? What does it get wrong? All that and more below!

Positives:

1. Graphics wise, this game looks absolutely spectacular.  It's a very well designed game, incredibly colorful and vibrant, and the graphics are simply amazing to marvel at in the N64 era.

2. The music is also superb, but much of this was to be expected with a Nintendo game it feels but still you have to hit the soundtrack and the folks at Nintendo did it with Yoshi's Story.

3. This is a tremendous game for young players who were coming of age in the 90's who wanted a quick game to play. Also a very easy pick up and play game. Both were still staples in the 1990's for those who didn't want to go through so many hours of playing other games and just pick up and play and go through a game in a weekend or a few days. 

4. The story is actually kind of cute to follow along with. I enjoyed the story for the most part (more on that below) but its a story that a lot of up and coming gamers will enjoy especially, considering the game is more pick up and play and breeze through it in a weekend's time

Negatives:

1. Unfortunately, if you are of the older variety who play this game for the first time later in life (It's me, I'm that person) you will find this game really, really easy. Which is fine, I am not the tailored market.  I will say this isn't an overwhelming negative though because I was the target audience when the game first released.  This is more of a "That's on me" type negative.

2. However, the boss (yes another one of those posts, like Star Fox 64) is just.. underwhelming at the end.  It doesn't help that it's essentially a recycled boss from a previous game just with a different trick up his sleeve. It's just one of those things where it seemed Nintendo wanted to grasp onto at least for a while (They changed this up a lot in future Yoshi games though.)

Final Thoughts: Another decent Nintendo game, albeit a bit lower on a rating scale than that of Yoshi's Story or Super Mario 64.  I think I said it was a 7.5 or 8 out of 10 at the time I beat it and after studying it longer, I'll stick with it.  It's definitely a very good game for kids getting into gaming, but for adults it probably falls short of expectations (which is definitely fine).

Nintendo 64 Game Review: Star Fox 64

 Star Fox 64 was the first Star Fox to hit the Nintendo 64 and the first game of the series played by yours truly (Hint: I became a Star Fox fan after and am planning to play Star Fox for the SNES at some point in 2026). So for this maiden adventure with Star Fox, Slippy, and crew, how do I think this game fared? Let's look below

Positives:

1. Honestly, this game does well for a third person camera. It does well showcasing on the radar as well where other enemies are while focusing on where your mission is. I feel the field of view is well done on this accord.

2. Controls aren't too slippery on maneuvering the ship or the land vehicles.  There is one where I will highlight later on the controls but mostly overall, the game is genuinely very smooth on utilizing maneuvering, shooting missiles at targets and artillery when needed.

3. I love the progression of how hard each and every difficulty of level it can be.  There are certain levels that feel like easy difficulty, some moderate, some hard difficulty and to be honest I absolutely enjoy that. It's such a nice twist to go through.

4. I feel like this game was a good graphics type game, especially considering how the SNES was much more barebones (based on seeing videos of Star Fox on SNES). A massive step up and feels like this was the console that the Star Fox series was made for.

Negatives:

1. I did say one part of the controls weren't as good, and it's the barrel roll is slippery but the trying to fly upside down is very inconsistent.  It's super hit and miss and it doesn't do well at all when you try to do it several times.  This was a frustrating thing I experienced on my playthrough.

2. I feel the end boss could be a bit better.  It's not that it is bad, it's just that it could be more than what it was.  Feels a bit of a let down that while we could have expected a formidable foe, it just ended up being what it was for a final boss (No spoilers from me, if you haven't played it.)

Rating and End Thoughts: Overall, solid starter Star Fox for me. The main parts of the game are played and put in very well and I thought the main objective of the game to be a step up from the SNES is well done.  There are some issues, but overall I felt like the game was fun to play through.  Overall, solid 8 out of 10 is warranted. 

Nintendo 64 Game Review: Kirby 64: The Crystal Shards

 Kirby 64: The Crystal Shards was the first Kirby game to hit the Nintendo 64, and it ended up being the only game on that platform to feature our pink bubblegum ball friend.  The cross over from the previous NES and SNES as well as Game Boy was a major change as this featured more ability to showcase a 3-D model with a 3-D type world.  How did this game fare overall? Well I got to ring in the new year in 2025 with this game, so let's see how it went!

Positives:

1. This game delivers in its next step up format from the SNES to deliver a pretty fluid game in a 3-D environment that the N64 did for one of its flagship franchises. It's a beautiful looking game overall, and it nails everything that past Kirby's are about into a more current console.

2. The story is simple, and the style of game is very much like other Kirby's of past and then to that present. It's incredibly easy to pick up and play and blitz through this game in the matter of an afternoon where you have free time, but the game just has that feel of being good.

3. For all the nuances that the N64 controller had that was.. weird about it.. Kirby 64 did well to utilize as much of the controller as possible.  Some other top games cannot hold that claim.  Most every button has some sort of use for the controller, which is a major plus considering the weirdness of that controller. 

4. The music is always phenomenal for Kirby but this again is just preaching to the choir.  The music in the game is fantastic, and well worth listening to.

Negatives:

1. Honestly, this is the major negative: The game is far too easy.  This is a staple feature of a lot of Kirby games, where they are trying to cater to a very young audience so they make the games pretty simplistic.  It just is what it is, and they know who they are tailoring the game to.

2. The game still struggles like its predecessors with frame rate.  This isn't something that was made better until the GameCube when it was finally figured out with Kirby, but at times this game moved very painfully slow, even on the N64.  

Reaction/Rating: Overall, a solid N64 game that did well to bring Kirby to the next generation of console, that ultimately led to future console games.  Kirby fans would do well to play this game, despite how simplistic it is. Overall, probably an 8 out of 10 works.

Saturday, August 23, 2025

Nintendo 64 Game Review: Pokemon Puzzle League

 Pokemon is a video game series based off the anime series that rose to heights that most anime may never reach in time.  With that generational historic success, there was no doubt that Pokemon would go the route of video games.  The success of Red, Blue and Yellow on the GameBoy led to the success of Stadium on the Nintendo 64.  There was another game that was released for the N64, albeit a far different game than that of Pokemon Stadium.  That game? Pokemon Puzzle League.  I had the experience of playing the game as the new year was happening. Here are my thoughts. 

Positives:

1. Pick up and play style- It's easy to get used to this game right away.  If you have played Tetris, it is easy to understand this game as well. So people who like these types of puzzle games, they'll get accommodated easily.  If you don't know those styles, it's easy to understand.

2. Quick play- It's also a pretty quick game to go through with a gym leader, as well as the final fights.  So it's just a quick play type game and the games don't last particularly long for a puzzle battle.

3. Graphically, this game looks lovely outside of the usual backdrop of the game. It's quite nice to see this because for a puzzle game, graphics wouldn't be a major deal but this game from the opening and all the backdrops look good!

Negatives:

1. No major replay value- I am sure there are speedruns and different things that could make this game notable, but it's not a game with a lot (or any) replay value.  It's kind of a Pokemon Tetris but no one will really bite at the chance at a convention to play this if there were a speedrun competition for lack of better words.

Overall Rating:

Pokemon Puzzle League is a nice, albeit no frills Tetris-lite/Tetrislike game.  There isn't a particular wow factor to this, but there isn't anything that will make you turn away from it either.  It's a decent enough game that warrants a decent rating.  So that's a decent grade of 7 out of 10

Monday, July 28, 2025

Reconnect 2025: The folzyfantasy15 Experience

 Reconnect 2025 in Denver, Colorado: A match made in a rocky mountain heaven. For myself, my trip took place a week before the event itself.  I was able to watch an Omaha Storm Chasers game as well as a Colorado Rockies game (those blogs will come up later this summer.) After relaxing Monday and Tuesday in a suburb of Denver, I was able to pick up some friends from the airport on Wednesday and hang out with them, before picking up more friends and get the party started on Thursday.  This is my story of this.

 On Wednesday, it was a good time to explore and see around, even though it was 101 degrees. For those that don't know, Denver is low humidity and so it is more of a dry heat than one with moisture in the air, meaning that while 101 is still hot, it's not a heat index of 115 or so (like where I would originally be in Wisconsin.)  However, I did get to see the hotel where the community gathering/convention was at and it was quite a good place that included a cool lobby.  I also got to see Sam's No.3 Diner which is absolutely fantastic for a place to eat breakfast or lunch. After seeing some friends come through, it was time for Thursday.

 To say Thursday was the unofficial start to Reconnect is putting it likely correctly. A lot more people were able to get into Denver, despite airport delays all over. To say it also rained in the Rocky Mountain city was cool too.  Ironically, I was able to help transport stuff from the U-Haul to the ball room and was able to say to people they were going to love the ballroom. After hanging out with more people, Preconnect happened.  Yes I actually darted across the street as the light turned from walking to the seconds warning sign, and yes I would absolutely do it again and stop across the street for friends. Preconnect was hosted in the Milk Market. To say this place had everything is putting it nicely but it featured the absolute best pizza I have ever had. I was full after two slices and used the next slices for breakfast and lunch on Friday. Meeting new friends and seeing ones from conventions/Reconnect past was fantastic. After Preconnect, and some sleep, it was time to see Empower Field and then get ready for Friday.

 After getting some pictures of Empower Field and then getting to the hotel for the opening day of Reconnect, it was time to see more friends, hang out longer, and be able to talk to friends. By the time the check in happened and the opening ceremony started, it was time to eat and the food at the hotel was absolutely immaculate. Everything was very well done. In the midst of that, we also got ready with a concert from The Foretellers who absolutely rocked the show.  Yes they are my friends, but they also were legitimately good overall.  After a Fantastic Friday of being with friends, eating and enjoying a concert, it was time for sleep (somehow) and head to Sensational Saturday.

 Saturday at Reconnect is probably the most packed of the events, but with good reason.  Early in the day featured Yoga, and the person who led the group (The Yogi) did a fantastic job describing what to do and how to do the yoga stretches and routines.  After Yoga, it was time for the Cosplay Showcase. Admittedly, I did not go to the cosplay showcase at Reconnect 2023, so I wanted to see this one to be around the events.  To say they all rocked the cosplays is putting it nicely.  They all smashed their cosplays and what they were doing with their roles.  It was sensational to see and I was incredibly excited to see the work they all did.  After that, it was time for lunch at The Yardhouse.  The Yardhouse had absolutely fantastic food, but it was the best cheesesteak I had ever had. After that, it was time for Show Me The Munny! To say this was a play on The Price is Right is correct.  It mentions things/items from Kingdom Hearts. The hosts of this showcase were fantastic and they did an amazing job with presentation. It was super neat to see them host the event but also just see people excited about the event itself.  After that was finished, Randomizer Bingo had to happen. It was frantic, great gaming and much more. It was fun to get the rando bingo and it was awesome that this was a part of it.  After that, dinner was had, more fun times with friends, and most importantly the Rave that Never Was happened.  That rave was showcased by a fantastic musician, but I was able to vibe through it all. Meeting so many new people during the event and having those times meant the world to me.  Because those are friends that last forever and those memories last forever and that's what matters. After a fun time with friends, it was time for the inevitable conclusion to the event, Spectacular Sunday.

 Yes I have alliteration for all of those days, but Sunday was filled with greatness but filled with the notation that this will end sadly. However, after another yoga session, the group was ready for Melody of Madness, which is a play on for music from Melody of Memory.  It was a really cool game featured by a great host. After that, and after getting lunch, it was time for the Dive to the Heart mental health panel that I admittedly got to hear the last little bit of, but from all accords it went super well and from what I heard went well as well.  The two that hosted it were super well informed, had a great time, and from all accord the crowd was great too. With that, it was time to get ready for the MDA's.  And to start that, a walkthrough of how to present.  It was relatively quick, but getting ready and dressed up was a good thing as well. Shoutout to Frank, who saved my sorry behind with the tie, as I could not do that to save my life despite a well-described YouTube video literally showing me.  After getting ready, we got to that Red Carpet and took pictures.  My friend, DMPeyer, and I were the first interviewed.  I was super glad to be interviewed with him as he is a fantastic individual and friend and I couldn't think of a cooler person to be on that red carpet with.  After taking our seats and having the opening part of the MDA's done, I was able to be one of the co-presenters for the Art and Illustration Million Dreams Award. I knew TShaw would be prepared, but I also knew going into this that I needed to be prepared.  To be prepared for this, I recited my script all week long.  In my hotels I did, going down and up the stairs at my hotels I did, driving to the Reconnect hotel I did, and any other place I thought of I just kept reciting the words.  I likely was over-prepared but I couldn't not be prepared.  The first thing I remember was just.. everyone cheering the both of us.  It felt like "We appreciate you, we want you in this community and we love what you are about" which for me, I pride myself on being an open, honest, but kind member of the Kingdom Hearts community. To hear all of those cheers meant the world to me.  There were plenty of times over the last five years of starting Twitch until now where I would think to myself, "I think I will take time from streaming" which happened on three occasions. Two were by choice, the last wasn't.  But when I have come back from this the most recent time has meant the world to achieve what I have achieved. To be a part of this community means the literal world overall. TShaw and I rocked the presentation and I was exceptionally proud of the winner.  I couldn't also think of a better presenter partner than TShaw, and it was an absolute honor to be a part of that with him. With the end of the awards show, and pictures done, it was time for the ending time, which was Karaoke.  Most of that time was spent soaking in the experience and enjoying being around friends.  I know I left after about a bit over an hour, due to a fifteen hour car ride home, but I absolutely enjoyed every second of the day overall.  

 As I left Denver, I reminisced on my Reconnect from 2023 to this one.  I also reminisced from Pax East in 2024. In 2023, I had about the worst mindset going into Reconnect and that Reconnect was a salvation to the year that was otherwise so terrible. Same with Pax East in 2024.  However, with this convention in 2025 at Reconnect in Denver, my mindset was so much better, so much more fun and more relaxed and happy.  I felt that made everything so much more full and it wasn't as sad as when I left either Dallas or Boston.  Yes there were tears, but when I got home and not driving. It meant the world to be a part of this event, to help in any way and meet as many people as I could.  I appreciate how the amazing staff was this great all the time.  Thank you for the best experience!

Thursday, July 3, 2025

Multi-Platform Game Review: Bugsnax

 Bugsnax is a multi-platform game that takes the character on a trip to Snaktooth Island to talk to Grumpuses as we try to figure out the noted mystery of the island.  What happens takes the player on a trip through many parts of the island, aided along with the help of Filbo. What does this game do well? What needed to be improved? All that and more below.

Positives:

1. The graphics in this game are absolutely spot on.  They left no stone untouched in this game.  I thoroughly enjoyed how well this game looked with the characters, the snax, and much more.  Even the levels we had to go through to progress the story looked remarkable.

2. The gameplay is very fluid and very well done.  Almost everything has a purpose and it's extremely user friendly to new players and players who have played the game over and over. I was quite impressed with this and found the game to be very good at gameplay. 

3. All the controls made for something and when they were able to do something with the controls, it made the game super playable.  I found this refreshing when every object meant something and you can do something with really any item you had.  

4. The Story itself is quite good, if albeit short. The people you meet along the way and the quest that you undertake is really well done. It is also enjoyable and fun.  The developers really did a fantastic job making gameplay and story a major focus on this game and they deserve a lot of credit overall!

5. The ending is frantic, but this is a survival mission. It's really incredible how they made survival fun, but also frantic and enjoyable at the same time to make you have to think fast but also try to save as many of the grumpuses as possible.

Negatives:

1. If there is really any critique of this game, it is that this game doesn't feel responsive with the controls as much as it should.  As good as the controls can be, and incredibly useful, it just feels a bit lacking on the responsive nature of them.  That's pretty much all there is that I could critique on this game.

Overall Rating:

Honestly, Bugsnax is a very enjoyable indie game that deserves a lot of credit for how well it is done.  They do a lot of great things with the game overall with gameplay, it's layout, and story.  While not a perfect game, it's pretty darn close.  It's DLC is also good, so do check it out.  Overall, this is a 9.5 out of 10.

SNES Game Review: Cool Spot

 Cool Spot is a licensed game that features the 7-Up mascot from the 1990's. It is a platforming, puzzle type game that features 11 levels where the character, Spot, can go through all the stages and pick up 'spots' which were the 7-Up staple look at the time for levels to progress on to the next stage.  So what does this game do well on the SNES, what needed improving? All that and more below!

Positives:

1. Graphics in this game is important and they do very well with this game.  Virgin Games was the publisher and creator of this game, and it was very well done overall.  The same company who helped with The Lion King really deserve great credit for the way this game looks.

2. It's a quick game play, meaning you can play this for a couple of hours and be done with it overall.  It's good for a one stream or just one day game and you can move on.  It's a nice change of pace, but that was a normal game back at that time frame.  

3. The levels are honestly creative overall.  They make platforming, time, and puzzle discovery part of the process and overall they do a good job of this making sure they utilize all of these skills for the levels after the first couple.  Solid job on the devs part to incorporate what they need.

4. The game is great at times at just being a vibe but also presenting a challenge.  Dependent on the level, it does super well incorporating both things and making them a major part of the game itself.

Negatives:

1. The jumping to be honest left a lot to be desired in my opinion in this game.  I feel that for as well as sliding, surfing, grappling and such can be, the jump left something to be desired in this game.  Just didn't do as well as the other features.

2. The product placement is to be expected but it feels they way overdo it here.  It's extremely blatant how much is there and it just feels too much overall.  Again, to be expected but thought they could have toned down on the product placement.

Overall Rating:

Cool Spot is definitely a top 100 SNES game overall.  It does do a lot well, despite some flaws.  It's layout, it's platforming, and puzzle type figuring out processes do well overall for it.  If I had to rate it, I would say it is a solid 8 out of 10.