Depending on what version you believe this to be, Final Fantasy 3 is Final Fantasy 6 actually in the US of A. Yes, the wacky separation of the numerical Final Fantasy games aside, Squaresoft birthed their dynasty with not just Final Fantasy: Mystic Quest, but then Final Fantasy 2 (FF IV) and then this game after that. Yes, Squaresoft also got on the map with FF7, but LET ME REVIEW THAT GAME AT A DIFFERENT TIME! Anyway, when I mentioned in my Super Metroid review that my #2 game was still ongoing and needless to say it is this one. What do I think of this game? Well let's detail!
Positives:
1. The music- Let's face it, any game named Final Fantasy is going to have absolutely kickass music. FF VI is really no different. The levels, the battles, the towers, everything about this game with music is the absolute best that you can offer.
2. The challenge- This game is a good level of challenging without being too difficult that it makes you super frustrated. You can die a couple of times in this game but then you get better and get back at it again. The boss battles are actually quite well thought out, with you needing to be strategic to win the battles, especially later on in the game.
3. The Storyline- It's a massive story that Squaresoft wanted to provide and they did very, very well in telling it. It's a fantastic job from start to finish in how this storyline is told throughout the game. If you haven't played this game, I would recommend doing so for this storyline.
4. The central cast of characters- Yes you can 14 characters in total (more on that later) but the central characters are Terra, Edgar, Sabin, Locke and Celes. Though you could probably add in Cyan, he's not one of the first five introduced to this. These five are the strongest of the bunch and they are your biggest keys to beating the game. Each are their own skill sets and each have the best weaponry to get you through every part of the game.
5. The worlds- Yes I said worlds. Two different worlds to navigate. You go on foot, airship and can go also by chocobo if that is your thing too. The second world, the World of Ruin, is a lot more different to navigate because it is broken up so much from the first world you encounter. You'll definitely feel a difference in skill level, battle level, boss level and so much more.
6. The sidequests- These are actually pretty good. The main reason is a lot of them involve the storyline in some way. The main one is the dragon sidequest. You have to beat eight of them. But the benefits are a lot of good items and summons to make the game easier on yourself. It also helps for the exploration factor of the game and the leveling up (more on that in a bit as well.)
7. The Opera Scene- Personally, I wanted to put this in neutral but I really couldn't find myself to do it. Overall it is something completely different than most Final Fantasy games. Like that of the play in FF7, the plays in FF9, etc. Also, as above, the music is absolutely incredible. Celes' part in this is absolutely awesome and well worth the small part to what you have to accomplish later.
8. Active Time Battle- The best strategic move that any company made was an RPG with Active Time Battling. FF6 has this, brought it up and Chrono Trigger perfected it while FF7 popularized it. FF6 did superior on this, and Square took note and progressed it further. I believe this game and Chrono Trigger made things a lot easier for them on the PlayStation.
Neutrals:
1. The grindfest that is this game- Look, this is the SNES, and the fact that you have to grind in some games are just a thing of this console. The same goes for Chrono Trigger, Super Metroid (unless you are a super awesome Speedrunner) FF2, The 7th Saga and you get it with RPG's. You have to grind it out and spend time on the game to do the best you can for it.
2. The cast of characters- A lot of different gamers wonder why there are 14 characters in this game. There are some parts to this I agree with their concerns on and some I don't agree. I agree that it is a vast amount and about 3-4 too many. The most notable are Umaro and Gogo. They may be the two characters you least need in the story, but it is good at least to bring Umaro along for the final battles. He has a good offense and his defense isn't too bad. Gogo has the ability to use all skills.
3. Is it too big a storyline?- I thought this was an interesting one. I overall thought the storyline was terrific, but is it too big? To me, I don't think so because Squaresoft was looking to produce FF7 with the PlayStation and in 1994, they needed a big game to set that up. This was that game and it produced big-time for Square and their future games. It essentially set the stage for the future of Squaresoft on the next consoles.
There you have it for Final Fantasy VI. It's one of the best on Super Nintendo. It's one of the best, if not the best, Final Fantasy games of all-time. The massive storyline plays right into Squaresoft's idea of going forward with FF7 for the PlayStation. The music is nothing but spectacular. The characters, while a bunch, are all very well drawn out. I'd give the game a numerical rating of 10 out of 10 (by the way, my four best games are all 10 out of 10) and in terms of all-time rating I would place it #2 behind Chrono Trigger.
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